ReStory Chill Electronics Repairs Endings Guide
A spoiler-light ReStory Chill Electronics Repairs endings guide: the four ending types, the customer storylines that decide them, and the shop decision.
There is no single final choice that picks your ending. Sources describing the endings sort them into four types — a default, a good, a hidden and a bad ending — and which one you reach is shaped by how a set of customer storylines resolve across the whole run. The decisions are spread through the game, not concentrated at the finish.
Four ending types
The categorisation into default, good, hidden and bad appears across more than one independent write-up, which makes the shape reasonably well corroborated even where the details are not.
What that framing tells you practically: there is a baseline outcome you land on without deliberate effort, at least one outcome that requires doing something specific, and at least one you can actively fall into.
Customer storylines carry the decisions
The endings are described as being determined by a handful of parallel customer storylines rather than by a stat threshold. Several recurring characters have their own arcs — among them the landlord, a young customer with a virtual pet device, a student, and a former gangster.
These run alongside your repair work rather than interrupting it. How each resolves is what feeds the ending you arrive at, which is why the endings guide and the walkthrough are effectively the same guide viewed from different angles.
The decision about the shop
The clearest branch named in the sources is whether or not you sell the shop, and that branch is connected to a specific achievement.
This is the one decision worth knowing about in advance, because it is a fork rather than an accumulation. If you are pursuing completion, the achievement tied to it means you will need to see both sides of that choice at some point.
Your repair work is not separate from this
Cleanliness has been described as feeding into reputation, dialogue options and story outcomes — not just the star rating on individual jobs.
That connects the mechanical layer to the narrative one. Doing careless repairs is not only an economic choice; it plausibly narrows what becomes available to you later. See the cleanliness rating guide.
Plan before your final stretch
Because the inputs accumulate over the whole run, reading up on the endings after you have reached the last act is reading too late. If you want a particular outcome, the useful time to understand the branches is well before then.
Keeping a manual save at the point where a fork becomes visible is the low-risk way to see more than one outcome. The save location guide covers where the files live and how the rotation works.
Endings and completion
Some achievements require separate playthroughs rather than being reachable in a single run, and completion is described as needing at least three playthroughs.
That means seeing every ending and completing every achievement are overlapping but not identical projects. Plan them together rather than sequentially — see the achievements guide.
Spoiler handling
This page deliberately stays light on specifics. The four-type structure and the shop decision are enough to plan around without describing how any storyline actually resolves.
If you want the full detail, the video captures of complete playthroughs are the honest place to get it, because they show the outcomes directly rather than paraphrasing them.
Why the details are thin here
The sources gathered agree on the shape — four types, driven by customer arcs, with the shop decision as a named branch — but they do not provide a verified mapping from specific choices to specific endings.
Several sites publishing confident, detailed ending tables for this game are on the excluded list of AI-generated shadow wikis whose figures conflict with primary sources elsewhere. None of their claims are reproduced here, and that is the main reason this page stops where it does.
待确认: The following remain unestablished in the sources gathered and are deliberately not guessed at: the ending names, the specific choices that trigger each one, whether any numeric threshold is involved, the exact number and identity of the customer storylines that feed in, the full names of the characters involved, and which ending each achievement corresponds to. Character references above are kept to the descriptions that appear in the collected notes rather than invented names.
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