ReStory Chill Electronics Repairs Achievement Guide

A ReStory Chill Electronics Repairs achievement guide: all 50 achievements, the six missable ones, the bugged one, and why 100% needs three playthroughs.

There are 50 Steam achievements, and you cannot get them all in one run. Community completion guides are consistent on three points: six are missable, at least three require separate playthroughs, and full completion takes at least three playthroughs. One achievement is also reported as bugged.

Plan for three playthroughs

This is the single most important planning fact. Three specific achievements are described as needing to be split across separate runs rather than being obtainable together, which sets the floor for a completion project.

Knowing that before you start changes your approach entirely. Rather than trying to squeeze everything into one save and cleaning up afterwards, you divide the work across runs deliberately.

Six missable achievements

Six achievements are reported as missable, meaning they can be permanently lost within a given playthrough if you pass the point where they were available.

This is what makes reading a completion guide before your run worthwhile rather than after. Missable achievements are also the reason to keep manual saves at points where the game visibly forks — see the save location guide for how the save rotation works.

One achievement is bugged

An achievement is reported to trigger on cleaning your first item when it appears to have been intended to trigger on soldering instead.

Two practical consequences. First, if it unlocks earlier than its description suggests, that is the known behaviour rather than a mistake on your part. Second, since it is a bug, a future patch could change it — check your game version against current patch notes if the behaviour you see does not match.

Achievements tied to other systems

Several achievements attach to systems covered elsewhere on this wiki:

  • All licenses. Owning the full set of 21 licenses is tied to an achievement, which makes license spending a completion requirement rather than a preference. See the licenses guide.
  • Competition wins. One requires winning across three different device categories, not repeated wins with the same device. See the challenge guide.
  • The shop decision. The branch around whether you sell the shop is connected to an achievement, which means a completion run has to engage with that fork. See the endings guide.

Why the license one matters for budgeting

Because all 21 licenses are required, a completion run cannot skip categories it finds uninteresting. That is a substantial, sustained money commitment on top of normal progression.

Given that rent runs about 2,000 per week and internet is tiered at roughly 500, 1,000 and 1,500 per week, budgeting for full license coverage needs to start early rather than being left to a final push.

Story achievements versus grind achievements

The set divides roughly into achievements that unlock naturally as the story progresses and achievements that require deliberate action — completing specific repair conditions, reaching particular outcomes, or hitting completion milestones.

The naturally-unlocking ones need no planning. It is the deliberate ones, and specifically the missable and playthrough-locked ones, that determine whether a completion run succeeds.

How to structure a completion run

  1. Read a full completion list before starting, not partway through.
  2. Identify the six missable achievements and where they occur.
  3. Decide which of the playthrough-locked achievements goes in which run.
  4. Keep manual save copies at visible forks.
  5. Budget for all 21 licenses from early on.
  6. Prepare assembly orders for three device categories for the competition requirement.
  7. Verify your game version if an achievement behaves unexpectedly.

Cross-checking sources

Multiple independent completion guides exist for this game, and the sensible approach is to cross-check them rather than trusting any single one. The points that recur across all of them — six missable, three separate playthroughs, the bugged achievement — are the ones to plan around.

Be aware that several sites publishing achievement listings for this game are on the excluded list of AI-generated shadow wikis, whose data conflicts with primary sources on other topics. Nothing from those is used here.


待确认: The full list of 50 achievement names with their unlock conditions is not reproduced here, because no verified complete listing exists in the sources gathered — the Steam achievement page and community completion guides are the places to check directly. Which six are missable, which specific achievement is bugged, and the global unlock rates are likewise unconfirmed at the level of individual names.