ReStory Chill Electronics Repairs Guide for New Players
A ReStory Chill Electronics Repairs guide to the repair loop, weekly shop costs, licenses, cleaning ratings and the systems that gate your early progress.
The core loop is: accept an order, diagnose the fault, disassemble the device, clean every part, replace what is broken, reassemble it, test it, and hand it back for payment. Everything else in ReStory — licenses, upgrades, the marketplace, the story — hangs off that loop. This page maps the systems around it so you know what actually matters early.
The repair loop in order
A job starts when you accept an order at the counter or take one online. You diagnose the fault first, because that determines which parts you need before you start pulling the device apart. Skipping diagnosis means discovering halfway through that you are missing a component.
Disassembly, cleaning, part replacement and reassembly follow in sequence. The test step at the end is not optional in practice: it is how you confirm the repair took before the device leaves your bench. A device returned still faulty costs you the rating and the goodwill.
Fixed weekly costs
Two costs come out whether or not you finish a single repair. Rent runs about 2,000 per week, and internet is tiered at roughly 500, 1,000 and 1,500 per week. The internet tier you choose affects how well you can work online.
This makes a slow week actively negative rather than merely unproductive. If your cash is close to the line, take on customer orders — which pay reliably — instead of gambling on a marketplace purchase.
Licenses gate the story, tools only gate speed
This is the single most important early spending rule, and it is easy to get backwards. Licenses unlock categories of work you cannot perform at all without them, and community guides are consistent that story progress is driven by buying licenses. Tools, by contrast, shorten jobs you can already complete.
For scale on the tool side: the ratchet screwdriver sits around 11,000 and the electric screwdriver around 45,000. That electric screwdriver is a large sum to spend on convenience while a license you cannot yet afford is holding up an entire category of orders. Buy tools when they remove a bottleneck you hit constantly, not when you can first afford them.
There are 21 licenses in total, and holding all of them is tied to an achievement. See the licenses guide for the buying order.
Parts come in three states
Every component you pull out reads as one of three states: normal, dirty, or damaged. The distinction drives the whole job, because each state has a different destination.
Normal parts go straight back in. Dirty parts need cleaning and then go back in — they do not need replacing, and treating them as broken is how new players burn money on unnecessary components. Only damaged parts actually require a replacement.
Where spare parts come from
You have three sources when a part is genuinely damaged. Your own stock is fastest, ordering from the in-game supplier is the standard route, and dismantling donated or bought devices turns a dead unit into a parts bin.
That third route is what makes cheap broken devices worth buying even when they cannot be restored. A device with several reusable components can pay for itself supplying paid customer orders, where someone else covers the labour.
How ratings are scored
The rating on a finished job comes from a combination of cleanliness, assembly correctness and missing hardware. The reported thresholds are:
| Rating | What produces it |
|---|---|
| 5 stars | Fully cleaned, no assembly errors, no missing screws |
| 3–4 stars | Dust left behind, or assembly errors |
| 2 stars | Visibly dirty inside, plus missing screws |
Note that shop cleanliness and device cleanliness are two separate systems. Players regularly conflate them — a clean device in a dirty shop still costs you. The cleanliness rating guide covers both.
Ratings feed footfall, footfall feeds income
Ratings are not just a score at the end of a job. They feed into the daily cycle: your rating affects how many customers come in, which affects income, which affects what you can afford next.
That chain is why doing a slightly slower, complete job usually beats rushing several sloppy ones. The compounding runs the other way too — a run of poor ratings tightens the money that would let you fix the underlying problem.
The marketplace
Alongside customer and online orders, you can buy broken devices from the in-game marketplace, restore them, and resell them at a margin. This is the highest-upside income stream and also the riskiest, because you pay before you know the full extent of the damage.
Treat it as something you layer on once you can absorb a bad purchase without stalling a repair a customer is waiting on. The selling guide covers how to judge a listing before you commit.
Competitions
Later in the game a timed competition mode becomes available, unlocked by installing an in-game app once the story has progressed far enough. It involves an entry fee and picking a device, then racing the clock.
The notable detail is that it runs without any on-screen guidance, so the assembly order has to be memorised in advance. See the challenge guide for what is known.
Where new players actually get stuck
Four problems account for most early frustration, and each has its own page:
- Firmware updates failing — some of this was a genuine, since-patched bug. See the firmware guide.
- Missing parts during reassembly — usually a dirty-vs-damaged misread. See the reassembly guide.
- Money not going far enough — almost always tools bought before licenses. See the selling guide.
- Story not progressing — typically because licenses have not been purchased.
What to do in your first hours
Take customer orders over marketplace flips until rent and internet are comfortably covered. Diagnose before disassembling, and check whether a part is dirty rather than damaged before ordering a replacement. Clean thoroughly — the difference between 3 and 5 stars is mostly dust and screws.
Put your first meaningful savings into a license rather than a tool. If the story feels stalled, check which license you are missing before assuming you have hit a bug.
待确认: The exact number of story-gating licenses, the precise per-device rating weightings, and whether internet tier affects anything beyond online order availability are not established in the sources gathered so far.
In this section
ReStory Chill Electronics Repairs Firmware Update Guide
Fix ReStory Chill Electronics Repairs firmware problems: the confirmed Guitar Legend and MyPod update bug, which patch fixed it, and what to check next.
Read moreReStory Chill Electronics Repairs Walkthrough Guide
A ReStory Chill Electronics Repairs walkthrough covering how progression actually works, what unlocks the competition mode, and why the story stalls.
Read moreReStory Chill Electronics Repairs Reassembly Guide
How ReStory Chill Electronics Repairs reassembly works: the three part states, where spare parts come from, and why missing screws cost you stars.
Read moreReStory Chill Electronics Repairs Cleanliness Rating
How the ReStory Chill Electronics Repairs cleanliness rating works, the star thresholds, and why shop cleanliness is a separate system from device cleanliness.
Read moreReStory Chill Electronics Repairs Best License Guide
Which ReStory Chill Electronics Repairs best license to buy first, why licenses gate story progress, and why they beat tool upgrades for your early money.
Read moreReStory Chill Electronics Repairs How to Sell Guide
A ReStory Chill Electronics Repairs how to sell guide: the buy-repair-resell loop, whole unit versus parting out, and how to judge a listing before you pay.
Read moreReStory Chill Electronics Repairs Challenge Guide
A ReStory Chill Electronics Repairs challenge guide to the timed championship: how it unlocks, why it gives no hints, and what winning requires.
Read moreReStory Chill Electronics Repairs Endings Guide
A spoiler-light ReStory Chill Electronics Repairs endings guide: the four ending types, the customer storylines that decide them, and the shop decision.
Read moreReStory Chill Electronics Repairs Achievement Guide
A ReStory Chill Electronics Repairs achievement guide: all 50 achievements, the six missable ones, the bugged one, and why 100% needs three playthroughs.
Read more